AI Insights · Timothy · October 2022
Top 5 Crime Games on Android in Africa: Q3 2022 Performance
Discover the performance trends of the top 5 crime games on Android in Africa during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 crime games on the Android platform in Africa showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the data from Sensor Tower.
Hunter Assassin
Throughout the quarter, weekly downloads for Hunter Assassin experienced significant fluctuations, peaking at approximately 145.6K in early September. The game saw a notable surge in mid-August with 115.3K downloads, culminating in a high of 142.4K by the end of the month. Weekly revenue remained relatively stable, hovering between $14 and $31, with a slight peak at $31 in late June and early July. Weekly active users demonstrated a steady increase, rising from 408.6K in late June to a peak of 507.7K in early September, before slightly declining to 441K by the end of the quarter.
Real Gangster Crime
Real Gangster Crime saw a mixed trend in weekly downloads, starting at 95.9K in late June and experiencing a peak of 101.7K in early August, before dropping to 46.2K by the end of September. The game's weekly revenue was inconsistent, with a notable peak of $57 in mid-July but overall remained low, fluctuating between $1 and $22 for most weeks. Weekly active users showed a gradual decline from 746.9K in late June to 674K by the end of September.
Robbery Bob - King of Sneak
Weekly downloads for Robbery Bob - King of Sneak exhibited a declining trend, starting at 78.6K in late June and peaking at 102.3K in mid-July, before falling to 60.2K by the end of September. Revenue remained low, generally between $2 and $13, with a peak of $13 in early August. The game maintained a relatively stable number of weekly active users, starting at 678.9K in late June and peaking at 820.9K in mid-July, before a gradual decline to 682.2K by the end of the quarter.
Prison Break: Stick Story
Prison Break: Stick Story's weekly downloads showed a downward trend, starting at 105K in late June and declining to 49.6K by the end of September. The game did not generate any revenue throughout the quarter. Weekly active users also decreased from 436.2K in late June to 272.4K by the end of September, indicating a consistent drop in user engagement.
Thief Puzzle: to pass a level
Thief Puzzle: to pass a level had a varied performance in weekly downloads, starting at 63.2K in late June, peaking at 94.5K in late August, and ending at 64K by the end of September. The game generated minimal revenue, with only a few weeks showing earnings between $1 and $4. Weekly active users demonstrated growth, starting at 175.6K in late June and peaking at 209.7K in late August, before a slight decline to 165.2K by the end of September.
For more in-depth insights and detailed data, visit Sensor Tower.